What If You Could Launch an “Inquisition” to Hunt Heretics (Enemy Apostles/Missionaries)?

In the grand tapestry of strategy games, where empires rise and fall, and military might often dictates the course of history, a subtle yet potent war is waged on the spiritual front. The clash of beliefs, the spread of influence, and the conversion of hearts and minds can be as decisive as any battle. But what if you could take a more direct, more aggressive approach to defending your faith? What if you could launch an “Inquisition” to actively hunt down and eliminate the heretical agents of your rivals? This guide delves into the strategic depths of such a mechanic, offering a comprehensive analysis of how to establish, deploy, and master the art of the Inquisition.

The Genesis of an Inquisition: More Than Just Faith

An Inquisition is not a tool to be deployed lightly. According to the player community, the most successful Inquisitions are those that are carefully planned and integrated into a broader strategic framework. It is not merely an extension of your religious units; it is a specialized, surgical instrument of spiritual warfare.

Triggering the Inquisition: A Declaration of Holy War

Analysis on forums shows that the ability to launch an Inquisition is often tied to specific in-game achievements or decisions. These might include:

  • Reaching a certain level of religious fervor: This could be represented by a high percentage of your population following your religion, or the construction of a specific number of religious buildings.
  • A specific civic or technology: A “Theology” or “State Religion” civic might unlock the ability to form an Inquisition.
  • A “casus belli” against a religious rival: If another player converts one of your holy cities, it could trigger the option to launch an Inquisition as a righteous response.

Many professional gamers suggest that the ideal time to trigger an Inquisition is when you have a clear religious rival who is actively and successfully spreading their faith into your territory. A preemptive Inquisition, launched before your opponent has gained a significant foothold, can be a powerful deterrent.

The Inquisitor: A New Breed of Religious Unit

The core of any Inquisition is the Inquisitor unit itself. This is not your standard Apostle or Missionary. The Inquisitor is a predator, a hunter of heretics, with a unique set of skills and attributes.

Attributes of the Inquisitor:

  • Heresy Detection: An Inquisitor would possess a “Heresy Detection” radius. Any enemy religious unit (Apostle or Missionary) entering this radius is automatically revealed, even if they are otherwise hidden or moving through neutral territory.
  • Trial by Fire: The primary ability of an Inquisitor is “Trial by Fire.” This is a targeted action against an enemy religious unit. When initiated, it triggers a theological combat scenario. The outcome is not based on raw strength, but on a combination of factors.
  • Zone of Control: An Inquisitor projects a “Zone of Control” that impedes the movement of enemy religious units. This can be used to create chokepoints and trap heretics.

Trial by Fire: The Mechanics of Theological Combat

A popular strategy is to view “Trial by Fire” not as a simple attack, but as a strategic puzzle. The success of a trial depends on several factors:

  • The Inquisitor’s “Conviction”: This is a new stat, unique to Inquisitors. It is increased by winning theological combats and by being in proximity to your holy sites.
  • The Heretic’s “Zeal”: This is the religious strength of the enemy unit. An Apostle with multiple promotions will have a higher Zeal.
  • Territorial Advantage: An Inquisitor conducting a trial within their own territory, especially near a holy city, receives a significant bonus.
  • Supporting Units: The presence of other friendly religious units, or even military units, can provide a bonus to the Inquisitor.

A successful “Trial by Fire” results in the enemy religious unit being removed from the game. A failed trial might result in the Inquisitor being wounded or even destroyed.

Strategic Deployment of the Inquisition: A Guide to the Hunt

The true power of an Inquisition lies not in the strength of a single Inquisitor, but in the strategic deployment of your entire Inquisitorial force.

Establishing a Perimeter: The First Line of Defense

Many professional gamers suggest that the first step in any successful Inquisition is to establish a defensive perimeter. This involves placing Inquisitors at key entry points into your territory.

  • Chokepoints: Identify natural chokepoints on the map, such as mountain passes or narrow land bridges. An Inquisitor stationed in such a location can effectively block the advance of enemy religious units.
  • Border Cities: Place Inquisitors in your border cities, especially those that are most vulnerable to conversion. The “Heresy Detection” ability will give you early warning of any incursions.

The Hunt: Proactive Heretic Removal

Once your perimeter is secure, you can begin to proactively hunt down heretics. This is where the “Zone of Control” ability becomes crucial.

  • The Pincer Movement: A popular strategy is to use two or more Inquisitors to trap an enemy religious unit. By carefully positioning your Inquisitors, you can create a “pincer” that the enemy cannot escape from.
  • Bait and Switch: You can use a weaker religious unit, such as a Missionary, to lure an enemy Apostle into a trap. Once the Apostle is in position, you can spring the trap with your Inquisitor.

The Grand Trial: Targeting High-Value Heretics

Analysis on forums shows that the most effective Inquisitions are those that prioritize the removal of high-value targets. An enemy Apostle with multiple promotions is a far greater threat than a newly created Missionary.

  • Scouting: Use your own religious units or spies to identify the most powerful enemy Apostles.
  • Coordinated Strikes: Launch a coordinated strike with multiple Inquisitors to ensure the success of the “Trial by Fire.” The combined “Conviction” of your Inquisitors will overwhelm even the most zealous heretic.

The Inquisition and Diplomacy: A Double-Edged Sword

Launching an Inquisition is a bold move, and it will not go unnoticed by your rivals. Be prepared for the diplomatic consequences.

The Righteous Cause: Justifying Your Actions

According to the player community, it is crucial to have a strong justification for your Inquisition. This will mitigate the diplomatic penalties.

  • Defensive Inquisition: If you can demonstrate that you are responding to an aggressive religious push from a rival, other players will be more likely to view your actions as justified.
  • Liberating Cities: If you use your Inquisition to reclaim cities that were converted against their will, you may even receive a diplomatic bonus.

The Tyrant’s Mark: The Risks of Overreach

However, an overly aggressive Inquisition can quickly brand you as a tyrant.

  • Unjustified Trials: Conducting “Trials by Fire” against the religious units of players who have not been actively trying to convert your cities will result in significant diplomatic penalties.
  • The Heretic’s Alliance: Be warned: players who feel threatened by your Inquisition may form an alliance against you. A coalition of religious rivals can be a formidable force.

Countering the Inquisition: A Heretic’s Guide to Survival

If you find yourself on the receiving end of an Inquisition, do not despair. There are strategies you can employ to protect your religious units and counter the Inquisitorial threat.

Evasion and Deception: The Art of the Unseen

The most basic survival tactic is to avoid the Inquisitors altogether.

  • Know Your Enemy: Pay close attention to the movement of enemy Inquisitors. Use your own units to scout their positions.
  • The Long Road: It may be necessary to take a longer, more circuitous route to your target city to avoid the “Heresy Detection” radius of an Inquisitor.

The Martyr’s Gambit: A Sacrifice for the Cause

Sometimes, a strategic sacrifice can be your most powerful weapon.

  • The Decoy: Send a lone Missionary into the heart of the enemy’s territory. The Inquisitors will be drawn to this easy target, leaving other paths open for your more valuable Apostles.
  • The Martyr’s Cry: Some game mechanics might include a “Martyrdom” effect. If a religious unit is destroyed by an Inquisition, it could trigger a burst of religious pressure in the surrounding area, or even create a “relic” that provides a long-term bonus.

The Counter-Inquisition: Fighting Fire with Fire

If all else fails, you may need to launch your own Inquisition to fight back against your rival. This can lead to a full-blown holy war, a conflict that will be fought not with swords and shields, but with faith and conviction.

The Inquisition as a Strategic Masterstroke

The ability to launch an Inquisition to hunt heretics would add a new and exciting layer of strategic depth to any game. It would transform religious gameplay from a passive game of influence into an active, aggressive, and deeply strategic conflict. By understanding the mechanics of the Inquisition, by mastering the art of the hunt, and by carefully navigating the diplomatic consequences, you can turn your faith into a powerful weapon and lead your empire to a divine victory. The path of the Inquisitor is a challenging one, but for those who are bold enough to walk it, the rewards are immeasurable.