How to Master the World Congress in the Late-Game with Teddy in Civ 6

The late-game of Civilization 6 transforms into a tense battle of wits, where the World Congress becomes a key battleground for global supremacy. For players leading America as Teddy Roosevelt, this diplomatic arena presents a unique opportunity to leverage his powerful abilities and secure a decisive victory. While Teddy is often associated with a Cultural Victory, his toolkit is surprisingly effective for dominating the World Congress and achieving a Diplomatic Victory. This guide will provide a comprehensive, in-depth analysis of how to master the World Congress in the late-game with Teddy, drawing on strategies and insights from the player community and professional gamers.

Understanding the Late-Game World Congress

The World Congress in the late-game is a far more complex and consequential institution than in earlier eras. Resolutions carry more weight, and the potential for gaining or losing Diplomatic Victory Points can swing the game in a single session. To master the World Congress, it is essential to understand its mechanics and the nuances of late-game diplomacy.

The Power of Diplomatic Favor

Diplomatic Favor is the currency of the World Congress. The more you have, the more votes you can cast, and the more influence you can exert over the resolutions. In the late-game, generating a steady stream of Diplomatic Favor is paramount. According to the player community, the most effective ways to accumulate Diplomatic Favor include:

  • Suzerainty of City-States: Each City-State you are the Suzerain of provides a consistent source of Diplomatic Favor per turn. In the late-game, this can be a significant source of income.
  • Alliances: Alliances with other civilizations not only provide strategic benefits but also generate Diplomatic Favor. The stronger the alliance, the more Favor you will earn.
  • Government Policies: Certain government policies, particularly those in the Diplomatic and Economic slots, can provide a substantial boost to your Diplomatic Favor generation.
  • Wonders: Several World Wonders, such as the Mahabodhi Temple and the Potala Palace, provide a direct source of Diplomatic Favor or other bonuses that can be converted into diplomatic influence.

Key Resolutions and Their Impact

The resolutions proposed in the World Congress can have a profound impact on your civilization and your rivals. Understanding which resolutions to support and which to oppose is crucial for success. Analysis on forums shows that the most impactful late-game resolutions include:

  • Diplomatic Victory Point Resolutions: These are the most direct way to win a Diplomatic Victory. The World Congress will periodically vote on a resolution to grant a player 2 Diplomatic Victory Points. Winning this vote is essential for a Diplomatic Victory.
  • World’s Fair and World Games: These resolutions can provide a significant boost to your Culture and Tourism, which can be leveraged to gain a cultural advantage and, indirectly, more Diplomatic Favor.
  • Military Aid: This resolution can be used to support a civilization at war, potentially turning the tide of a conflict and weakening a rival.
  • Trade Policy: This resolution can be used to impose sanctions on a rival, crippling their economy and reducing their ability to compete.

Leveraging Teddy’s Abilities for Diplomatic Dominance

Teddy Roosevelt’s unique abilities make him a formidable force in the World Congress. By strategically leveraging these abilities, you can generate a massive amount of Diplomatic Favor and control the outcomes of key resolutions.

The Roosevelt Corollary: A Diplomatic Powerhouse

Teddy’s “Roosevelt Corollary” ability is the cornerstone of his diplomatic strategy. This ability grants +1 Appeal to all tiles in a city with a National Park. This seemingly simple bonus has a cascading effect that can be used to generate a significant amount of Diplomatic Favor.

  • National Park Spam: The player community has dubbed this strategy “National Park Spam.” By creating a large number of National Parks, you can significantly increase the Appeal of your tiles, which in turn boosts your Tourism and Culture. This cultural dominance can be used to become the Suzerain of more City-States, generating more Diplomatic Favor.
  • The Eiffel Tower and Christo Redentor: To maximize the effectiveness of the Roosevelt Corollary, many professional gamers suggest building the Eiffel Tower and Christo Redentor. The Eiffel Tower provides +2 Appeal to all tiles in your empire, while Christo Redentor provides a significant boost to your Tourism and Culture.
  • Faith Generation: Creating National Parks requires a significant amount of Faith. To fuel your National Park spam, it is essential to have a strong Faith generation. This can be achieved through Holy Sites, religious wonders, and government policies.

Founding Fathers: A Flexible Toolkit

Teddy’s “Founding Fathers” ability provides a flexible toolkit that can be adapted to any situation. This ability grants a bonus to Government Legacy bonuses, allowing you to quickly unlock powerful bonuses that can be used to support your diplomatic strategy.

  • Diplomatic Legacy: The Diplomatic Legacy bonus is particularly powerful for a Diplomatic Victory. This bonus provides a significant boost to your Diplomatic Favor generation, allowing you to outvote your rivals in the World Congress.
  • Wildcard Policies: The Founding Fathers ability also allows you to convert Diplomacy Cards into Wildcard slots. This provides a great deal of flexibility, allowing you to slot in policy cards that can be used to generate Diplomatic Favor, boost your Culture, or support your military.

Late-Game Strategies for World Congress Mastery

With a strong foundation of Diplomatic Favor and a clear understanding of Teddy’s abilities, you can now implement a series of late-game strategies to master the World Congress.

Predicting AI Behavior

The AI in Civilization 6 is not always predictable, but there are certain patterns that can be observed. By understanding how the AI is likely to vote, you can make more informed decisions and increase your chances of success.

  • Self-Interest: The AI will almost always vote in its own self-interest. They will support resolutions that benefit them and oppose resolutions that harm them.
  • Relationships: The AI is more likely to vote with its allies and against its enemies. By building strong relationships with other civilizations, you can increase the likelihood that they will vote with you.
  • Diplomatic Favor: The AI is more likely to vote with the player who has the most Diplomatic Favor. By accumulating a large amount of Diplomatic Favor, you can intimidate the AI and force them to vote your way.

Vote Trading and Negotiation

The World Congress is not just about casting votes; it is also about negotiation and deal-making. By trading votes with other civilizations, you can secure the outcomes you desire.

  • Identifying Key Votes: Before each World Congress session, identify the key votes that you need to win. These are the votes that will have the most significant impact on your game.
  • Finding Trading Partners: Look for other civilizations that have a vested interest in the same outcomes as you. These are your natural trading partners.
  • Making a Deal: When you have found a trading partner, make them an offer they can’t refuse. This could be a promise to vote with them on another resolution, a gift of resources, or even a military alliance.

Targeting Rivals

The World Congress can be a powerful weapon for targeting your rivals. By strategically using resolutions, you can weaken their economies, cripple their militaries, and reduce their ability to compete.

  • Economic Sanctions: The Trade Policy resolution can be used to impose economic sanctions on a rival. This can be a devastating blow to their economy, especially if they are heavily reliant on trade.
  • Military Intervention: The Military Aid resolution can be used to support a civilization at war with your rival. This can turn the tide of a conflict and weaken your rival’s military.
  • Denouncement: The Denouncement resolution can be used to publicly condemn a rival. This can damage their relationships with other civilizations and make it more difficult for them to form alliances.

Conclusion

Mastering the World Congress in the late-game with Teddy Roosevelt requires a combination of strategic planning, diplomatic finesse, and a deep understanding of the game’s mechanics. By leveraging Teddy’s powerful abilities, accumulating a massive amount of Diplomatic Favor, and implementing a series of advanced strategies, you can dominate the diplomatic arena and secure a decisive victory. The path to a Diplomatic Victory is not always easy, but for those who can master the art of diplomacy, the rewards are well worth the effort.