Civ 6 Maya Guide: Lady Six Sky Strategy (Science)

Lady Six Sky presents one of the most unique and focused paths to a Science Victory in Civilization 6. Her playstyle is a masterclass in central planning, rewarding a compact, towering empire that can outpace sprawling civilizations through sheer efficiency. Analysis on forums shows that many players struggle with this departure from the typical “wide” empire, but for those who master her mechanics, the Maya become an unstoppable scientific force.

This guide synthesizes community knowledge and expert analysis to provide a definitive roadmap to achieving cosmic dominance with Lady Six Sky. We will dissect every phase of the game, from the crucial first settler placement to the final launch of the exoplanet expedition, providing actionable strategies to ensure your civilization’s place among the stars.

The Foundation: Understanding the Mayan Playstyle

Success with Lady Six Sky is rooted in a deep understanding of her unique abilities, which dictate a “tall” empire strategy. This means focusing on a small number of high-population cities, a departure from the sprawling empires of many other civilizations.

  • Ix Mutal Ajaw (Leader Ability): This is the cornerstone of Mayan strategy. Non-capital cities within a six-tile radius of your capital gain a +10% bonus to all yields. Conversely, any city outside this golden radius suffers a -15% penalty to all yields. This ability is a clear directive: build a dense, centralized empire. Furthermore, all your units gain +5 combat strength within this radius, turning your core territory into a formidable fortress.
  • Mayab (Civilization Ability): The Maya do not gain housing from fresh water. Instead, Farms provide +1 housing and +1 gold. This is a significant advantage, as it liberates you from the constraint of settling near rivers or lakes, allowing for more strategic city placement. Additionally, you gain +1 Amenity for each luxury resource adjacent to a City Center, a vital tool for maintaining happiness in your populous cities.
  • Observatory (Unique District): The Observatory replaces the Campus and is the engine of your scientific progress. It is cheaper to build and has unique adjacency bonuses: a massive +2 science for each adjacent Plantation and +1 for every two adjacent Farms or districts. Crucially, it does not receive adjacency bonuses from mountains or rainforests, a key difference from the standard Campus that many players overlook.
  • Hul’che (Unique Unit): Replacing the Archer, the Hul’che is a powerful early-game defensive and offensive unit. With higher base strength than archers and an additional +5 combat strength when attacking a wounded enemy, the Hul’che is instrumental in securing your early empire.

Early Game (Ancient to Classical Era): The Cosmic Blueprint

Your early decisions will set the trajectory for the rest of the game. Meticulous planning is paramount. According to the player community, the first 50 turns are the most critical for a successful Mayan science victory.

City Placement: The Six-Tile Diamond

Before you even settle your capital, you must plan your core empire. Use the map pins to chart a hexagonal or diamond-shaped grid of 6-7 cities around your capital. This ensures that all your cities benefit from the +10% yield bonus. Do not be afraid to move your settler a few turns to find a more optimal starting location. A popular strategy is to settle the outer cities of your planned core first, to claim the land and deter rivals, before filling in the cities closer to your capital.

Initial Build Order and Research

A common and effective opening is to train a Scout first to explore your immediate surroundings and identify ideal city locations and potential threats. Follow this with a Slinger, which will upgrade into your powerful Hul’che. Then, focus on producing a Builder to start improving your lands.

Your early research should be laser-focused on unlocking your key district. Bee-line for Pottery and then Writing. This is the fastest path to unlocking the Observatory. For civics, prioritize Code of Laws for essential policy cards and Craftsmanship for the Ilkum policy, which speeds up Builder production.

The Observatory: Your Engine of Science

Once you’ve researched Writing, begin constructing Observatories in all your cities. The key to massive science output is Observatory placement. Prioritize locations adjacent to multiple Plantation resources for the +2 science bonus per plantation. Surround your Observatories with farms to gain additional science and the housing your cities desperately need. Don’t hesitate to place districts adjacent to your Observatories for the minor adjacency bonus. A well-placed Government Plaza can provide a crucial +1 adjacency bonus to multiple Observatories.

Early Defense: The Hul’che Rush

With your core cities established, leverage your Hul’che archers and the +5 combat strength bonus to defend your burgeoning empire from barbarians and aggressive neighbors. While the Maya excel at peaceful science, an early offensive to remove a nearby competitor and secure more land for your compact empire can be a viable strategy. Many professional gamers suggest using your Hul’che in pairs; one to wound an enemy, and the other to finish it off with the damage bonus.

Mid-Game (Medieval to Industrial Era): The Star-Charted Path

With your core empire established, the mid-game is about accelerating your scientific progress and preparing for the final push.

Government and Policy Progression

As you progress through the civics tree, prioritize policies that amplify your scientific output. In the Classical Era, the Classical Republic is often the preferred government for its bonus to Great Person points, helping you secure crucial Great Scientists.

Key policy cards for this era are:

  • Natural Philosophy: This policy, available after researching Recorded History, doubles the adjacency bonuses of your Campuses (and thus Observatories), providing a massive boost to your science generation.
  • Inspiration: This wildcard policy generates +2 Great Scientist points per turn, accelerating your acquisition of key scientists.

In the Medieval and Renaissance Eras, the Merchant Republic is a powerful choice, offering additional trade routes and economic policy slots.

Key policy cards for this era are:

  • Rationalism: Unlocked with The Enlightenment, this policy provides significant bonuses to science from Campus buildings.
  • Trade Confederation: Provides bonus culture and science from international trade routes.

Wonders of the Scientific World

While your compact city placement can make wonder construction competitive, several are worth pursuing:

  • The Oracle: An ancient-era wonder that provides Great Person points and can be a significant boon to your scientific progress.
  • University of Sankore: A medieval-era wonder that provides science for trade routes and boosts the science output of the city it’s built in.
  • Oxford University: An industrial-era wonder that grants a large amount of science, two free technologies, and Great Scientist points.

Great People: The Architects of Your Victory

Your Great Person strategy should be deliberate, focusing on scientists for tech leadership and engineers for the final push.

  • Essential Great Scientists: Prioritize Hypatia (Classical Era) for her library bonus, Isaac Newton (Renaissance Era) for his university boosts, and Albert Einstein (Modern Era) for his university science bonus and free eureka.
  • High-Value Great Engineers: While scientists get you to the space race, engineers win it. James Watt (Industrial Era) is crucial for boosting your production capacity.

Managing Your Empire: Amenities and Loyalty

As your cities grow tall, their demand for amenities will increase. A surplus of amenities boosts growth and all non-food yields, which is vital for a tall empire.

  • Strategic City Settling: When founding a city, prioritize placing the City Center directly adjacent to a Luxury resource. This immediately grants that city a permanent +1 Amenity, thanks to the Mayab ability.
  • Entertainment Complexes: Build one or two Entertainment Complexes in central locations where their area-of-effect buildings (Zoo and Stadium) can provide amenities to multiple cities at once.
  • The Colosseum: This wonder is a game-changer, providing +2 Amenities and +2 Loyalty to all cities within 6 tiles.

Loyalty should be very stable within your core empire due to the high population and close proximity of your cities. However, be cautious about settling or keeping cities outside your 6-tile capital radius. If you must, immediately install a governor, garrison a unit, and improve its amenities to counteract both the yield penalty and foreign loyalty pressure.

Late Game (Modern to Future Era): Reaching for the Stars

The late game is a race to the stars. Your production capacity becomes just as important as your science output.

Government and Policy for the Final Push

In the Modern Era, Communism is generally considered the best choice for a science victory. It provides a significant bonus to production and a 10% science boost across your empire. In the Information Era, the Synthetic Technocracy is the ultimate government for a science victory, providing production towards city projects, which includes all the space race projects.

Key policy cards for this era are:

  • Five-Year Plan: +100% adjacency bonus for Industrial Zones and Campuses.
  • International Space Agency: Provides +10% science per city-state you are the Suzerain of.

The Space Race

To achieve a science victory, you must complete a series of projects at a Spaceport district. Identify your cities with the highest production and build Spaceports there. Having multiple Spaceports allows you to work on multiple space race projects simultaneously.

The Space Race Finishers: Essential Great People

Production becomes the main bottleneck for a science victory, making these individuals critical.

  • Wernher von Braun (Great Engineer): Provides a massive +100% Production toward Space Race projects.
  • Sergei Korolev (Great Engineer): Grants a flat 1,500 Production bonus toward a Space Race project.
  • Robert Goddard (Great Engineer): Triggers the Eureka moment for Rocketry and provides a +20% Production bonus towards Space Race projects.
  • Stephanie Kwolek (Great Scientist): Doubles your production toward all space race projects.
  • Carl Sagan (Great Scientist): Grants 3,000 Production towards a space race project.

Securing Strategic Resources and Defending Your Investment

The late-game space race projects require a significant amount of Aluminum and, later, Uranium. Ensure you have a steady supply, even if it means settling a new city far from your capital to secure it. The 15% yield penalty can be partially offset by the value of the resource.

Your rivals will not stand idly by as you approach victory. Station spies in your cities with Spaceports to counter enemy spies who will try to sabotage your projects. While your core will be well-defended, be mindful of potential attacks on your more distant resource-gathering cities.

Conclusion: A Legacy Written in the Stars

Mastering Lady Six Sky’s Maya is a rewarding experience that showcases the power of a well-planned, centralized empire. By embracing the “tall” playstyle, meticulously planning your city and district placement, and leveraging the unique strengths of the Observatory and Hul’che, you can create a scientific powerhouse that is both defensible and incredibly efficient. The path to the stars is not without its challenges, but as analysis of countless games has shown, a focused and strategic approach will ensure that your civilization’s legacy is written not on Earth, but in the cosmos.