Pedro II of Brazil in Civilization 6 is a versatile leader, particularly strong for a Cultural Victory. His strength lies in the synergy between his unique abilities, which blend faith, culture, and Great Person generation. This makes Brazil a powerful nation that isn’t limited to a single strategy. The core of his gameplay revolves around leveraging the Amazon rainforest, religious pursuits, and his “Magnanimous” leader ability to create a devastatingly effective engine for victory.
This guide provides an in-depth analytical breakdown of the premier strategy for Pedro II: a faith-fueled opening that transitions seamlessly into an unstoppable cultural conquest. We will dissect every phase of the game, from your first settler to your final Rock Band tour, offering actionable strategies validated by extensive community analysis.
Core Mechanics: The Brazilian Engine
Understanding Brazil’s unique attributes is the foundation of any successful strategy. These are not just minor perks; they are game-defining mechanics that must dictate your every decision.
Leader Ability: Magnanimous
Pedro II’s leader ability, Magnanimous, is the cornerstone of his strategy. When you recruit or patronize a Great Person, 20% of the Great Person Point cost is refunded. This is a monumental advantage. In the relentless race for Great People, this refund acts as a powerful accelerator, allowing you to acquire more Great Writers, Artists, Musicians, Engineers, and Merchants than your rivals over the course of a game. Many professional gamers suggest that this ability alone makes Brazil an A-tier civilization, as it creates a snowball effect. The more Great People you get, the easier it is to get the next one.
Civilization Ability: Amazon
The Amazon ability is what shapes Brazil’s entire infrastructure. Rainforest tiles provide a +1 adjacency bonus to Campus, Commercial Hub, Holy Site, and Theater Square districts. Furthermore, tiles adjacent to a rainforest gain +1 Appeal. This fundamentally alters the classic district placement puzzle.
- Adjacency Mastery: Instead of seeking mountains for Campuses and Holy Sites or rivers for Commercial Hubs, your primary geographical focus is the rainforest. A single rainforest tile can provide a +1 bonus to four different districts simultaneously, creating what the player community often refers to as “rainforest diamonds” of high-yield districts.
- Appeal Manipulation: The +1 Appeal bonus is critical for the later stages of a Culture Victory. It makes creating high-appeal tiles for National Parks and Seaside Resorts significantly easier, directly translating into more Tourism.
Unique Unit: Minas Geraes
While not central to the Culture/Religion strategy, the Minas Geraes is a powerful Industrial Era battleship that replaces the standard Battleship. It has higher strength and is unlocked with the Nationalism civic, making it available earlier. It serves primarily as a potent defensive deterrent, ensuring your coastal cities are safe while you focus on your cultural development.
Unique Districts: Street Carnival & Copacabana
This is where Brazil’s cultural identity truly shines.
* The Street Carnival replaces the Entertainment Complex and is cheaper to build. It provides +2 Amenities. More importantly, it unlocks the Carnival city project, which grants an additional +1 Amenity while active and generates Great Engineer, Merchant, Writer, Artist, and Musician points upon completion.
* The Copacabana replaces the Water Park, is available earlier, and also unlocks the Carnival project.
The strategy is clear: build these districts in your cities and continuously run the Carnival project whenever possible. This project is a firehose of Great Person Points, feeding directly into your Magnanimous ability and fueling your cultural machine.
Phase I: The Ancient & Classical Eras – Forging a Holy Foundation
Your early game has one primary objective: establish a powerful religious base that will serve as the engine for your mid-game cultural explosion.
Settling and Exploration
Your starting location is paramount. You need access to rainforests. Your first settler should prioritize a location with fresh water and at least 2-3 rainforest tiles within the city’s initial radius.
- Scouting: Your first build should almost always be a Scout. You need to find tribal villages, natural wonders for the Era Score and faith, and most importantly, suitable locations for your next cities. Look for large swathes of rainforest.
- City Placement: A popular strategy is to settle adjacent to rainforests rather than directly on them. This allows you to place your districts next to the rainforests to gain the Amazon adjacency bonus, while preserving the rainforests themselves for future improvements or, crucially, the Chichen Itza wonder.
Technology and Civics Path
Your research path must be ruthlessly efficient.
- Astrology: This is non-negotiable. You must unlock Holy Sites as quickly as possible to join the race for a Great Prophet.
- Writing: Immediately after Astrology, pivot to Writing to unlock Campuses. A common mistake is neglecting science; a strong faith game requires a solid scientific backbone.
- Bronze Working: This reveals Iron and, more importantly, allows you to chop rainforests if absolutely necessary for a wonder. Use this sparingly.
For civics, your path should be:
1. Code of Laws: Unlock the essential early policy cards.
2. Craftsmanship: The Agoge policy card (+50% production towards ancient and classical era melee and ranged units) is vital for early defense.
3. Foreign Trade: Faster trade routes and access to the market.
Securing a Religion: The Great Prophet Race
This is the most critical part of your early game. Failure to found a religion will severely cripple this strategy.
- Build a Holy Site: This should be your first or second district. Place it adjacent to as many rainforest tiles as possible for the faith and, later, culture output.
- Run Holy Site Prayers: As soon as the Holy Site is built, begin running the “Holy Site Prayers” city project to generate Great Prophet points.
- Pantheon Choice: The consensus among top players is that Sacred Path is the optimal Pantheon choice for Brazil. It provides +1 Faith from all tiles with a rainforest. This synergy is unmatched and will generate a massive amount of faith throughout the game. If Sacred Path is taken, Religious Settlements (free settler) is a decent consolation prize to accelerate expansion.
Crafting the Perfect Religion
Once you’ve secured your Great Prophet, your choice of beliefs will define your game’s trajectory. Analysis on forums shows that a combination geared towards culture and science is most effective.
- Founder Belief: World Church (+1 Culture for every 4 followers in other civilizations) is the premier choice. It directly converts your religious spread into cultural fuel. Cross-Cultural Dialogue (+1 Science for every 4 followers in foreign cities) is a strong alternative if you’re lagging in science.
- Follower Belief: Jesuit Education is a game-changer. It allows you to purchase Campus and Theater Square district buildings with Faith. This frees up your production for wonders, settlers, and units. It is one of the most powerful beliefs for any science or culture-oriented game.
- Worship Belief: Stupas are an excellent choice, providing +1 Faith and +1 Amenity. The amenity helps keep your cities growing and productive.
- Enhancer Belief: Religious Colonization (religion spreads to new cities you found) is fantastic for ensuring your expanding empire remains faithful without extra effort. Itinerant Preachers (religion spreads to cities 30% further away) is also a strong choice for passive religious pressure.
Phase II: The Medieval & Renaissance Eras – The Cultural Pivot
With your religion established and spreading, it’s time to pivot. Your faith generation is no longer the end goal; it is the currency that will purchase your Cultural Victory.
The Rainforest Diamond and District Planning
Now, the Amazon ability comes into full effect. In your key cities, you should plan for the “rainforest diamond.” Identify a cluster of 2-3 rainforest tiles and arrange your Holy Site, Campus, Theater Square, and Commercial Hub around them. This will create a core of high-adjacency districts that will be the economic, scientific, and cultural heart of your empire.
- Prioritize Theater Squares: You need slots for Great Works. Every city should eventually have a Theater Square with an Amphitheater.
- Build Street Carnivals: As soon as they are available, replace your Entertainment Complexes. Start running the Carnival project immediately in cities with high production. The constant influx of Great Person points is your primary objective.
Wonder Construction: The Non-Negotiables
Your faith and production should be funneled into key wonders. Many professional gamers suggest focusing on these essential constructions:
- Chichen Itza: This is the single most important wonder for Brazil. It provides +2 Culture and +1 Production for all rainforest tiles in the city. The impact of this wonder on a city with a large rainforest is staggering, turning otherwise mediocre tiles into super-charged sources of culture and production. You must build this.
- Mont St. Michel: If you chose the Reliquaries belief (triple faith and tourism from Relics), this wonder becomes essential. It grants all of your Apostles the ‘Martyr’ promotion, which creates a Relic if they die in theological combat.
- Cristo Redentor: Thematically and strategically perfect for Brazil. It provides a massive boost to seaside resort tourism and prevents the Enlightenment civic from halving your religious tourism. Build this in a coastal city with high appeal.
The Great Person Offensive
This is where your Magnanimous ability and Carnival projects combine to create an unstoppable force.
- Focus Your Points: Use the Carnival project to generate a broad base of points.
- Patronage with Faith: With your massive faith generation from Sacred Path, you can patronize any Great Person you are falling behind on. This is especially useful for securing a key Great Engineer for a wonder or grabbing a Great Writer before another civilization can.
- The Refund Loop: Every Great Person you recruit or purchase refunds 20% of their cost, making the next one in that category significantly cheaper for you than for anyone else. This is your path to dominating the Great Works game. Fill your Amphitheaters with Great Works of Writing and your Art Museums with thematically-matched Great Works of Art.
Phase III: The Late Game – Tourism Supremacy
The Industrial Era and beyond is about converting your cultural and faith infrastructure into raw Tourism.
Understanding Tourism Mechanics
Your goal is to have more visiting tourists than any other civilization has domestic tourists. Tourism is generated from multiple sources, and you must maximize all of them.
- Great Works: Properly theming your Art and Archaeological Museums (filling them with works from the same artist/era but different civilizations) provides a significant tourism bonus.
- Relics: A powerful source of tourism, especially with the Reliquaries belief and St. Basil’s Cathedral.
- Wonders: Every wonder generates tourism. Your focus on them in the mid-game will pay dividends here.
- National Parks: Brazil is a National Park powerhouse. The Amazon ability naturally increases the appeal of tiles adjacent to rainforests. Identify diamond-shaped areas of four tiles with Breathtaking appeal, purchase a Naturalist with faith, and create a park for a huge burst of tourism.
- Seaside Resorts: Similar to National Parks, these require high-appeal coastal tiles. The appeal bonus from rainforests makes finding suitable locations much easier.
- Rock Bands: The ultimate late-game tourism weapon. Purchase them with faith and send them to the civilization with the highest domestic tourism. Choose their promotions carefully; promotions like “Goes to 11” (performs as if 2 levels higher) and “Indie” (can perform at National Parks) are exceptionally powerful.
Key Policies and Governments
Your government and policy cards are crucial multipliers for your tourism output.
- Government: Transition from Theocracy to Merchant Republic for the extra trade routes and wildcard slots. Your ideal late-game government is Democracy for the bonus to trade routes and patronage discounts, or Digital Democracy for the massive +50% tourism from all sources.
- Essential Policy Cards:
- Heritage Tourism: +100% tourism from Great Works of Art and Artifacts.
- Satellite Broadcasts: Triples tourism from Great Works of Music.
- Online Communities: +50% tourism to civilizations you have a trade route to. You should have trade routes with every other player.
The Inevitable Victory
By following this strategic framework, Brazil’s path to a Culture Victory becomes a near certainty. The strategy is a masterclass in synergy. You begin by leveraging the Amazon for a faith-generating behemoth with the Sacred Path pantheon. This faith then becomes the currency to fuel a Great Person machine, supercharged by the Magnanimous ability and the Carnival project. The Great People generate the culture and Great Works that form the foundation of your tourism. Finally, in the late game, your superior appeal from the rainforests allows for unparalleled tourism from National Parks and Seaside Resorts, all while your faith-bought Rock Bands launch the final, decisive assault on the world’s cultural consciousness. Mastering Pedro II is to master the art of the long game, building an intricate, interconnected engine that, once running, is simply too powerful to stop.