Civ 6 What If: A Betrayal Could Cause Your Entire Civilization to Lose Amenities?
In Sid Meier’s Civilization VI, imagine betrayal carries a deeper cost: a “Leader’s Dishonor” mechanic. This guide explores how acts of treachery, like surprise wars or broken promises against allies, would trigger a crippling loss of amenities across your empire, directly impacting yields and risking internal rebellion. Discover the strategic implications, from economic stagnation to loyalty crises, and learn how different civilizations would adapt to this profound shift in diplomacy and internal management. Uncover the true price of ambition in Civ 6.